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Shagunat Keep was built on the ruins of a much older elven structure and now that the keep itself has fallen, the ruins present an interesting mix of elven and human stonework, especially underground. The stairs up the hill to the ruins are definitely elven, whereas the heavy stonework of the keep proper is mostly human.

Since the fall of the keep, it has been home to the occasional bandits or goblinoids until one group of bandits made the effort to clear the remaining stairs from the towers to the dungeons below as well as rediscovering the secret entrance on the lower level. Once their excavations were complete, they were promptly chased out of the structures by a team of hardened Ogre and Elven mercenaries.

Those mercenaries still use this as their base of operations. They keep a low profile in the upper ruins and while they guard the secret entrance, they never use it so as to provide minimal evidence that it exists (as they used the secret entrance themselves to take over the ruins). When they have “high-value assets” to guard (or to wait for ransom on), these are kept in the old cells on the left of the dungeons level.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 pixels (32 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 2,240 pixels wide or 4,480 pixels wide, respectively.

https://dysonlogos.blog/2022/03/07/the-ruins-of-shagunat-keep/

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DM Dave

Just ran an adventure on the top part. Doing the bottom part tomorrow. I love your maps that show entrances.