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This is a redraw from memory of an adventure I ran for AD&D in the early 80s. This dungeon is home to an illusionist who operated pretense of being a potent necromancer (using phantasmal force and other illusions imitating the living dead).

The complex itself is entered via the cave entry at the south. The back entrance in the octagonal chambers opens into a small moutain valley where goats graze. The bars separating the chamber from the valley form a barricade 30 feet tall, leaving another 20 feet between the top of the barricade and partially open roof of the chamber (which has enough sun and rain for a few trees and a lush carpet of grass over the north end of the floor where topsoil from the valley floor is a few feet thick.

The door between that chamber and the equally large one to the left is a massive portal a full ten feet wide and twenty feet tall that bears the claw marks of the dragon that lives in the left chamber, friend and guest of the necromancer/illusionist.

The 1200 dpi version of the map was drawn at a scale of 300 pixels per square and is 9,600 pixels (32 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 2,240 pixels wide or 4,480 pixels wide, respectively – the dungeon itself was designed to be using 10′ squares, so the second size is recommended (just so the poor dragon can get in and out of its chamber).

https://dysonlogos.blog/2021/01/08/dungeons-of-the-grand-illusionist/

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