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The Nephilim Madrual arrived in these lands with an army of creatures from its home plane and was immediately besieged by the elves who had no interest in sharing their lands (or slaves) with the planar interloper. Madrual invested significantly in building up defenses against the elven strike forces and established a small line of defensive fortresses. The smaller fortresses are all gone, nothing remaining but the occasional moss-covered stones…

Of Madrual’s main keep, all that remains are the stumps of a pair of towers, a bit of wall, and a number of monolithic columns atop a hill that was once the rest of the keep. Beneath these ruins are three levels of understructures, also partially ruined by the assaults of the elves. While the surface ruins are home to a pair of giant eagles, they ignore the comings and goings of the cultists that come and go from the ruins beneath.

The site of Madrual’s Keep was entirely drenched in the Nephilim’s blood and has been chosen as an ideal location for a cult of the god of murder. While most such cults operate quietly (if intensely) and often form “assassin’s guilds” and such, this group is more bloodthirsty and occasionally operate openly as bandits and brigands most foul who will murder everyone in a highway robbery and occasionally even leave the riches behind – too busy celebrating the orgy of blood and death they have crafted.

It is no wonder that adventurers now seek the cult out – and the trail of murder leads to the old ruins.

The 1200 dpi version of the map was drawn at a scale of 300 pixels per square and is 13,200 pixels (44 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 3,080 pixels wide or 6,160 pixels wide, respectively.

https://dysonlogos.blog/2021/01/05/the-ruined-keep-of-madrual/

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