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A lovingly maintained coaching inn, the Marching Tankard is more than most travellers expect along the back roads servicing a few small settlements.

While the Tankard’s history goes back a few generations, the current ownership brought it up to the standards it holds today. In his years as a roadwarden, Gunter Grohl saw the tankard as his perfect retirement spot – a nice sturdy compound & inn, far enough off the beaten track that it doesn’t get too busy or crowded, but still bringing in enough traffic to not become a money-sink. So when a windfall came his way in his late 30s, he bought the establishment and has happily settled in.

A fairly typical outpost-style coaching inn, the Tankard only has one gate for traffic (larger coaching inns usually operate with two gates so coaches don’t need to be turned around to depart) and a smaller door for foot traffic. Sturdy stone wall ring the compound and make up the ground floor of the inn proper. The outbuildings (shed, coaching house, and stables) are sturdy whitewashed wood and are well maintained.

1200dpi versions of the maps with and without tags are of course on my site. https://dysonlogos.blog/2020/04/09/marching-tankard/

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Anonymous

Any thoughts on where I might put a bar in the Main Bar I'm thinking on the east wall and then using that as a flow from the Kitchen to the Private Dining. Also I'm wondering who might be directed to the stable room? "We don't serve their kind here, They'll have to wait outside" Great map!

dysonlogos

I went for a traditional design, so no actual "bar" in the bar in the way we think of them. Staff bring out food and drinks from the back rooms. And it is a conscious choice to not have a good flow from the kitchen to the dining room, so the delicious food gets traipsed past everyone in the main bar. But if you decide the place needs a bar, it would have to be along that wall, really. As for the stables, definitely the right place for dwarves, and any halflings that can't cook. ;)