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On Tuesday I posted the Portal Nexus – the ground floor and side view of a set of towers with no obvious ground-level entry that I picture as housing a set of portals from one place to another – a sort of portal clearinghouse or transit hub for busy teleporters. In many cases I would stop with the one level, letting it serve as a general layout for the upper levels as well, but I felt that this set of towers deserved a little more (and a few more portals). So here are the next three levels, from top down.

The top level is two towers connected by a covered bridge. I picture a single portal right in the middle of the bridge, so you can’t actually use the bridge to get from tower to tower without crossing through the portal.


The next level down is three towers, two of which are connected by an open-air bridge. The tower on the left I picture as having two portals, at the two dead-end regions of the c-shaped room.


Finally the level just above the ground floor is comprised of multiple towers, and also is home to the only open-air portal of the structure. There is a large pillar made of green stone sitting on the roof of one of the smaller towers and reached by a bridge – when activated it calls down a bolt of green lighting from the skies and is open for travel for ten minutes. The spike-sided tower to the left is also home to three more portals (and a balcony overlooking the stone circle on the main level), each embedded in the wall of it’s own chamber, framed in heavy obsidian blocks.


You can download the maps at 300dpi (with and without grid) from the blog at https://rpgcharacters.wordpress.com/2015/09/18/friday-map-upwards-into-the-portal-nexus/

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