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Oakfell Vale is an adventure site for a forthcoming module for Neoclassical Geek Revival – the setting is a corrupted valley in deep and near trackless woods. Woods are always an issue to represent in a manner that allows for easy use and reading, while also being, obviously, trees.

The waters of the Vale are tainted – on the map this is shown by the the use of blue for the safe water streams, and uncoloured waters indicate those that have been tainted at the spring, the falls, or where the waters mingle at the pool.

I’ve included three versions of the map here – the DM and Player maps that will appear in the adventure proper, and an untagged version for your own use. The map for the location marked as “Giant Oak & Columns” in the player map will be posted early next week.

This final version of the map has been left untagged, making it easier to adapt to your own uses.

High resolution versions can be downloaded from the blog: https://dysonlogos.blog/2019/10/25/oakfell/

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Comments

Brandon Blackmoor

I like the maps, but I can't tell what's water and what's a path or a clearing.

dysonlogos

That says I need to increase the line weight of the river edges in the clearing, thanks!

Anonymous

Cemetery, in case you care - great work as always