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Ever since I started drawing Geomorphs, I’ve had the intention of making a dungeon that took advantage of them to have sections of the dungeon that change from visit to visit – visually based in part on the map of Lankhmar in the old Lankhmar D&D sourcebook.

Thus, every time you enter the dungeon, some sections remain the same, and some sections change. Further, due to the vagaries of geomorph design, some sections may become completely locked out in some visits, and some hard-to reach areas may suddenly be available.

My goal is to make a set of 4 or more dungeon levels that each contain 2+ geomorphs. Further expansion is easily possible by just “plugging in” a geomorph to any of the edge rooms or corridors and adding new structures that way.

And there are a LOT of geomorphs to choose from these days. There are well over a thousand of them on Dave’s Mapper these days, not counting the huge new collection being put together by myself and a number of other cartographers for the latest DungeonMorph Dice Kickstarter.

A high resolution version of the dungeon map can be downloaded from the blog at https://dysonlogos.blog/2019/05/20/geohall1/

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