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As you head north along the Brown Goblin river it cuts deeply into the badlands, making it very difficult to cross. Boat traffic becomes prohibitive also because of the speed and roughness of the river up north. Karst Ford marks the last point where a boat can travel upriver - a ford where the river has cut through the local dolomitic stone leaving a path of hard stone that pedestrians and careful horse riders can cross while the river runs swiftly through runnels underfoot.

Overlooking Karst Ford is an unusual ruined "palace". One side has raised open stone structures that appear to be meant to serve as decorative "gardens" or similar, with the structure itself being some nonsensical series of halls and small rooms centred around a circular chamber that was maybe the base of a tower at one point.

A few efforts have been made over the years to use the structure as a garrison or guard post along the river, and the circular chamber still has wooden scaffolding within it leading up to the ruined upper level of the structure - probably intended to be used to reconstruct a wooden watch tower over the palace.

https://dysonlogos.blog/2019/02/04/strange-ruins-at-karst-ford/

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Comments

DM Dave

The entire dungeon is populated by guys wearing knit tentacle masks drinking whiskey.

AlexTheMapMaker

Another fine map. Just saw your work in Dragon Heist. Nice.