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It's easy to add a lot of mods to Beat Saber, isn't it?


But if you put in too many mods or use a heavy avatar, has the game ever run into a processing slowdown?


In such a case, you may try to play an appropriate map to see if everything is fine, but you need to make sure that the game runs without processing down even when a lot of notes appear and cutting them.


If you think about it, changing the environment a little bit, putting on the HMD and playing again and again... the test process is quite tedious, isn't it? It would be nice if there is a way to make this checking process easier....


Maybe that's what the developers of Beat Saber have come up with. Actually, there's already a function in Beat Saber that automatically cuts a large number of notes, and it also displays the frame rate status.


Video:

https://youtu.be/ty6lhXTMsrI 


This is a test to automatically perform a full combo of 304 notes in 20 seconds. At the bottom of the screen, the current, maximum, and minimum frame rates are displayed, so you can check if there is a processing drop.


This Performance Test map is originally not available from within the game, but I've made it available as a mod. I hope you can make use of it!


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