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Sample Loot Tables: Birdfolk!

  • Nah, I'm not interested in random tables 7
  • Pretty good, but I feel it could use something else (tell me in the comments) 2
  • This is pretty useful. Thanks, Dave! 26
  • Yar, more like this... gimme gimme! 42
  • 2024-02-27
  • —2024-02-28
  • 77 votes
{'title': 'Sample Loot Tables: Birdfolk!', 'choices': [{'text': "Nah, I'm not interested in random tables", 'votes': 7}, {'text': 'Pretty good, but I feel it could use something else (tell me in the comments)', 'votes': 2}, {'text': 'This is pretty useful. Thanks, Dave!', 'votes': 26}, {'text': 'Yar, more like this... gimme gimme!', 'votes': 42}], 'closes_at': datetime.datetime(2024, 2, 28, 19, 36, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2024, 2, 27, 19, 34, 41, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 77}

Content

Hey all!

The biggest request for random tables were loot tables. So I cooked up this loot table super quick using the DMG as a guideline and tossing in some random junk.

Do you like this format? Let me know with the poll below.

Comments

Anonymous

I love me some random tables. One thought though... Coins and magic items for 5e are going to be tier and DC base of the enemy. A lvl 10+ enemy caring 10 cp is disappointing while a lvl 3 carrying a rare magic weapon is overpowered. Maybe a + to the die roll for higher level enemies or a cap. It cant be too complicated to use though so maybe just GM discretion is the best bet. The Loot and non magic effects are great though. Need more interesting things like this that have game mechanics. Good job on that part I like it.

Douglas Rector

Maybe in addition to the magic item reward give a reference to the DMG table to roll on for an alternate choice? So we don't randomly end up with 5 wind fans for instance? Cause random