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Hey folks!

I just wrapped up this month's rather large adventure thingie titled "Journey Through the Cyan Desert," and now I'll be making Dead Goblin Hole.

Since deserts will eat up the majority of this coming BroadSword, I figured I'd keep the theme going. 

What sort of deep dive desert content would you like to see? 

Tell me in the comments!


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Anonymous

I would really like to see some good environmental effects..beyond just a level of exhaustion

Anonymous

What about adding A table of impacts from environmental Conditions that are exclusive to a desert environment. Such as negative modifiers for metal weapons that are exposed to Sand and grit. Dry rot for cotton and leather goods ...