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Hey all!

The Just Passing Through series has been pretty popular so far, with a lot of you glad to have it. Thanks for the kind words and feedback!

I plan on making some more content this month in that vein, but I'm also interesting in learning what sort of content that you'd like to see. 

What's something that you feel you need that would make your life as a gamemaster a billion times easier?

Let me know in the comments below. Also, if you would, look through the other suggestions and give a like to ones that you also want to see.

I look forward to your suggestions and requests!

Comments

Anonymous

Landmarks that are part of an over arching system, like the obelisks in the old heroes of gold games that can be randomly dropped in and have varying layers of quests attached to them. Kinda props up the puzzles and mysteries request also

Frank Dellario

Minor shops/building descriptions in various urban environments. I have many town and city maps (and can easily generate them) but it can be work to figure out what's in there. I may need to tell the players quickly what this building is when they ask (tailor shop run by two middle-aged sisters who bicker constantly) or give minor details when they ask for the apothecary shop or a ship merchants office (name, proprietor, shop/office name).

Levi Kane

Not so much something new, but a modification that would help assimilate adventures into my game. When I include your plug & play adventures into my campaign, I make sure I have all the necessary stat blocks set aside in advance for easy reference. It takes some time to "scrub" through the quests to find out what creature stats I need to prepare. It would be helpful to have a complete list at the end of each adventure guide that lists all the stat blocks mentioned, inclusive of any NPC and "friendly" stats (it's anybody's guess when my party will decide to get paranoid and murder an innocent civilian)

Anonymous

As a new DM I would like to see a one shot aimed for helping first time DM’s

dmdave

Older modules used to do that or at least included truncated ones. I’ll see if we can’t manage something similar or at least just give a table with a list and page references

Anonymous

I’m always on the lookout for more tier 4 adventures. The Just Passing Through series is awesome. In that vein, a series of fleshed out, ready to drop in NPCs would be awesome. Shopkeepers, street vendors, neighborhood snoopy gossips, beggars, hustlers, hoodlums and Good Samaritans. Local bureaucrats, retired adventurers, wannabe adventurers, barmaids, harlots and prudes. From all regions and walks of life. It’s always the NPC you’re making up on the fly that the damn PCs want to interact with in depth and repeatedly. It’s invaluable to have a ready supply of good ones at a moment’s notice.

Anonymous

I love the Dungeons and Lairs series and the new Just Passing Through series. I would like to see some drop-in common shops and artisans with NPCs and available stock.

Anonymous

Like adventuring MabLibs or something for making encounters with towns folks, monsters, random whatevers. I think it could be a handy jumping off point!

Frank Moore

I think it's Loresmyth which does Legendary Shops and their Wares and Inns and their Drinks. Dave, if you do a book of common shop archetypes, I'm buying it.

Chun Kung

more town , more npc that can use for any system

Anonymous

Jumping on the "Just Passing Through" trend, environmental and travel hazards, obstacles or just skill challenge ideas in general would be great. Its the one thing that takes me a while to add to which is part of the exploration pillar of RPGs.

dmdave

I highly recommend either Lost Mines of Phandelver or Dragons of Icespire Peak. Both are pretty cool for first-time DMs.

Anonymous

I’d love to have help with role playing NPCs. What makes them memorable, fun, engaging? How to develop an NPC that can steal a scene. How do they sound? Quirks? Motivation? How make sure they act in a consistent manner that also reflects what they want to do, but doesn’t create dead ends.

Anonymous

More tier 3 (upper end of tier 2 is also useful, as is tier 4). We really need more stuff for levels 10-15--there are many games that started with an official campaign and completed it (often with extra content added along the way), but players want to keep going with those characters. I can pull together an overarching plot, but having some flexible ready-made adventures is just incredibly useful and adds a lot of variety to play. Most of the tier 3/4 adventures I have are from you (plus a handful of official things like the upper-level Candlekeep adventures). More urban adventures for tier 3 would be particularly useful for my needs.

Anonymous

Lost mines of phandelver is free on dnd beyond so I might check that one out

virtuadept

I could use a spare dungeon master to run my games for me. Like, an AI DM or something like that. Alexa, run my D&D game tonight. That didn't work well for me. Alexa is basically a salesperson disguised as an AI.