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Marilith Prison is a 5e plug-in adventure for four characters with an average party level (APL) of 11, 14, 17, or 20. This document offers a general guideline on scaling the adventure for each level. A diabolical prison located high in an obsidian mountain holds a wealth of strategic military plans, political prisoners, and a large weapons cache. Getting in is as simple as getting captured, but escaping will be far more difficult.

The following creators made this adventure possible: 

  • Design and Writing. DMDave, Ellie Hogan of Adventures, EH? 
  • Editing and Layout. Tony Casper 
  • FoundryVTT Editor. Bob Carnicom
  • Cartography. Tim Hartin
  • Art. Matias Lazaro

Check out the full adventure catalog: https://www.patreon.com/posts/dungeons-lairs-1-76693817 

Get the FoundryVTT pack for this adventure: https://www.patreon.com/posts/electrum-and-up-77001483 

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Comments

Anonymous

I have a question how ist IT possible for the Players to get through the Doors without the Key of the archmage and without driggering the Alarm? Do the other mages also have Keys ? Or does a successfull Lockpick also disarm the Alarm?

Anonymous

Which door do you mean? I can't find any in this adventure with Alarm. Do you maybe mean Mage Cube?

Anonymous

Perfect! Marilith has made a big presence in my Campaign and this will be a great way to tie everything together.