Call for Suggestions #101: Giannetto's Emporium (Patreon)
Content
Welcome to Yazur Island!
For those just learning about Omeria, Yazur Island is a 900-square-mile island off Omeria's northeastern coast. It's approximately 50 miles from Imfe Caan Asaari, the "capital" city of Vaskil Valley. Once the site of a few noteworthy Pressonian settlements, Yazur Island now serves as an arcane prison for Omeria's most dangerous spellcasters; that's because 20-foot-tall, mouthless, horned cyclopes that call the island home generate fields of antimagic that extend up to 15 miles off the island's shores. Furthermore, the quickest passage back to the mainland, the Straights of Libby, is riddled with dangerous creatures.
Giannetto's Emporium
This time, we're taking a closer look at Giannetto's Emporium. Here's what we know so far about this location.
- The emporium is a ramshackle shop with weird inventions, fake magic items, and spell components (just in case).
- Most of the prisoners on the island believe that Giannetto is nothing more than a snake oil salesman (con artist).
- Giannetto has a companion, a chimpanzee named Waldorf (not awakened).
- Prison ships unload new prisoners roughly a mile from Giannetto's.
- Giannetto often serves as the first person that many prisoners meet on the island, offering them advice, supplies, and, of course, adventure hooks.
And that's it! The rest is up to you!
What else is at Giannetto's?
Okay, now that we've got the basics out of the way, what else should I know about Giannetto's Emporium and the area around it?
In the comments below, offer up a person or thing that the characters might find at Giannetto's Emporium and the area around it.
Not all of the things you suggest have to go into Giannetto's. You can list things outside of the shop, such as potential dangers that lurk in the area.
Usual rules apply:
- 1) One suggestion per patron
- 2) Keep it clean
- 3) Make sure you have at least a passing familiarity with how Yazur island works (there's no magic).
- 4) Gold and platinum tier suggestions get added in automatically (so long as they don't conflict with the above rules)
- 5) There is a strict limit to OCs added into the lore, usually no more than 1 or 2 per adventure supplement (gold and plat get preference).
I look forward to your suggestions!