Call for Suggestions #100: The Whistling Monolith (Patreon)
Content
Welcome to Yazur Island!
For those just learning about Omeria, Yazur Island is a 900-square-mile island off Omeria's northeastern coast. It's approximately 50 miles from Imfe Caan Asaari, the "capital" city of Vaskil Valley. Once the site of a few noteworthy Pressonian settlements, Yazur Island now serves as an arcane prison for Omeria's most dangerous spellcasters; that's because 20-foot-tall, mouthless, horned cyclopes that call the island home generate fields of antimagic that extend up to 15 miles off the island's shores. Furthermore, the quickest passage back to the mainland, the Straights of Libby, is riddled with dangerous creatures.
The Whistling Monolith
I just finished drafting the second area on the map above, the Forest of Faces. The last poll we held chose The Whistling Monolith as our next destination.
Here's what we know about it so far:
- Six clever worgs guard the monolith.
- Unbeknowst to the people of the island, the monolith is a musical instrument that keeps the cyclopes on the island.
- If the Whistling Monolith were to ever stop functioning, the cyclopes might move to the mainland and cause untold havoc.
- It owes its origin to the dulons, the ancient aliens that created Omeria and most of its species.
- Runes carved onto parts of the monolith explain how to use it. But without comprehend languages on the island, there are very few (if any) who can read it.
Thanks to everyone who submitted ideas for the monolith. I ended up choosing a few different ones from that list and combined them, specifically: Jason Kearey, Nicholas Simpson, Aldarana, Phillip Mayhew, and Charles Martin.
Factions and the Monolith
We recently worked together to create some great factions for the island. Our pal and long-time DMDave Patron, Darrion Nutter, helped us invent the militant faction, Blood of the Cyclopes.
"Blood of the Cyclopes, a radical military force who has realized the danger of magic and banded together in worship of the Cyclopes to spread Antimagic wherever they go and rid Omeria of magic once and for all. They use weapons and armor carved from the bones of the Cyclopes and in some cases even ingest powdered Cyclopes bones to give themselves counterspell like abilities or strange antimagical null attacks."
So likely we'll see these guys involved with the monolith. They figure out that the monolith is all that keeps the cyclopes on the island and want to destroy it.
What else is at the Monolith?
Okay, now that we've got the basics out of the way, what else should I know about The Whistling Monolith?
In the comments below, offer up a person or thing that the characters might find at The Whistling Monolith. These could be NPCsFeel free to mention any sub-sections, too, which will go onto the final map.
Usual rules apply:
- 1) One suggestion per patron
- 2) Keep it clean
- 3) Make sure you have at least a passing familiarity with how Yazur and the monoith works
- 4) Gold and platinum tier suggestions get added in automatically (so long as they don't conflict with the above rules)
- 5) There is a strict limit to OCs added into the lore, usually no more than 1 or 2 per adventure supplement (gold and plat get preference).
I look forward to your suggestions!