Home Artists Posts Import Register
Patreon importer is back online! Tell your friends ✅

Downloads

Content

Download the PDF at the end of the post.

---

Get the Full Version (Levels 8-18)

The free version presented here is for level 8 only. If you wish to scale the adventure, get the full version as a patron or as a one-time purchase. The full version also comes with a print-friendly black/white version.

Get the Foundry Pack and Digital Assets:

The version presented here does not include the digital assets nor does it include the Foundry Pack. You may receive those as an electrum patron or as a one-time purchase via our website.

Get the Roll20 Version:

Adventure Details

Treant Grove is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 8, 11, 14, or 17. This document offers a general guideline on how to scale the adventure for each level. The plants of a magical forest have suddenly turned against the elven village located within its trees. The characters must clear out the village and figure out what caused the plants to attack

Creative Team

Designers

Writer: Ellie Hogan

Cartography: Tom Cartos (https://www.patreon.com/tomcartos)

Artists

  • Dean Spencer
  • Direquest
  • Fat Goblin Games
  • Forrest Imel
  • Matias Lazaro
  • Nacho Lazaro
  • Paper Forge
  • Splattered Ink Games
  • Shutterstock

Files

Comments

Anonymous

I'm running this right now, and running into a couple places where some changes would help: I couldn't find any reference in the text to the stairs around the main trunk. Do they go up or down? And for two sessions I missed them entirely and couldn't figure out how the players were supposed to get to the orrery. On the second level, it's not clear where the doors to the rooms are. I guess it's where the walls are flat, not round? It would help if there were more description about which rooms on the first level were tree trunks growing, or lopped. The decks are clear from the map. My players ended up looking above and below (damn owl familiar) and I had to fill in quickly. Any advice on where to place the elves at the end of the adventure? The players are looting stuff from the elves' rooms, so there's going to be a confrontation. I don't think it'll be a fight, and the PCs will just hand back the staff, but I'm not sure where to place them after the treant confrontation. I love the premise of it, and it slides easily into my overall campaign. The pollution is going to be from barrels of burned-out crystals used to build bone constructs by my undead villains. My players are also insisting that the chopper flowers are pokemon, despite my insistence that they're from the Legend of Zelda.