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Hey all!

I'm pretty excited to announce that we're going to be doing a More Monsters series. 

What are More Monsters? This series will take a pretty standard monster from the Monster Manual and offer 10 or more variants to spice up your encounters a bit. These variants are based on the 4th Edition "monster roles" rules, which are actually pretty cool. That means each monster will get an elite version, skirmisher, controller, legendary, and so forth. These are relatively easy for me to make, so I plan to do one per week.

Our first one, featuring orcs, should debut next week. It comes with 10 new orcs along with a 40 x 30 orc camp battle map for you to use in your VTT games. 

What should I make? Like Dungeons & Lairs, I'll let you decide what I make. This time, instead of alphabetical order, I'm going to do it by order of CR (ignoring beasts and non-SRD creatures for now). 

We'll start with CR 1/8 and go up from there.

Usual rules apply: only one monster can win! Any that get more than 20% of the vote move on to the next poll. All others are cut 'til they come back around again.

Looking forward to seeing what you choose!

Comments

Anonymous

Kobolds is the only right answer

Frank Moore

Cultists. Because there are few things that are more fun to throw at your party than crazed zealots who are psychotic in their devotion to a cause.

Noxlux013

Argh, the possibilities! They all have so much promise. Instant Bandit Gang, Cultist Circle, City Watch…I’ll have to go with Merfolk. Not much diversity in aquatic monsters, this will fix that. But I’m good with any result.

Anonymous

Bandits, because they're everywhere in every campaign.

Dale Palmitier

Okay, here me out. Merfolk cultists, ones that worship a leviathan or kraken. Best of both worlds!

Anonymous

A group of kobolds that invent a dragon body they operate

dmdave

Merfolk would be interesting. I rarely use them because they're so... eh.

Anonymous

Cultists for me, because while there are many, very few are given much thought in content that I've came across through the years

Dale Palmitier

5e rules make aquatic campaigns hard, so they're rarely given the spotlight or made interesting. But I believe it can be done.

Frank Moore

Exactly! Dave does a great job at providing a coherent purpose to the topics he covers.

Anonymous

That is literally the premise of one of the lairs in the book Fantastic Lairs. It's pretty fun.

Anonymous

Had to make sure Cultists stay above 20%, but Bandits was a close call for me. A variety of bandit stat blocks could really fill out a thieves guild campaign I've been noodling on.

Anonymous

I may have choose kobolds, but if cultist suddenly won i wouldn't complain. They could definitely use the attention

dmdave

They'd probably go with mages, etc. when those come up around CR 6

Anonymous

Then it depends how many encounters I need and how much variety I feel like including, but I feel like both bandits and cultists are under-served relative to kobolds. I've got like 7 different flavors of kobolds just in D&D beyond.

Adam Wiseman

Kobolds was my first impulse, but then I got to thinking of the variations they have already, and the lack of variety in other common enemies like bandits and cultists.

Anonymous

I get your train of thought, the problem is I have many homebrew variants I have based on bandits and cultists

Gravy

Similar to American Tail’s mice making a mecha cat to attack the cats, ha