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Hey all!

Since we've got a larger writing staff now, I thought I'd start venturing out into some other areas I feel are lacking in 5e, namely, books dedicated to classes. Much like the ones in 2e and 3.0/5e, these books will detail just one class offering new subs, magic items, quest hooks, backgrounds, you-name-it for a class.

I'll be supervising a lot of it and cleaning up older material, but mostly I'll stay focused on adventure writing—so don't worry, you won't see me divide my time too terrible! Haha

Anyways, which class should the writers tackle first?

Comments

Anonymous

I feel like monks are the odd-class-out in 5e; it'd be great to have a solid specific splatbook like the old 2ed ones!

Anonymous

Yes! I'm a huge fan of The Complete (Class name) Handbook series. For inspiration, I highly recommend checking out one of the class books for the Fantasy Flight Star Wars RPG series. They did a great job with the class focused books, adding new skills, subclasses, lore/flavor inspiration, locations, items, game mechanics, and a short thematic adventure..

Anonymous

Monks are so hard to fit into a campaign. Would love some hooks/encounter ideas to make my monk players feel impactful

Kathryn Wolfe

Ranger gets my vote too.

Anonymous

I would like to see warlocks be a much more usable class

Anonymous

I was hoping to see Artificer up there. I recently started playing one and I have to keep asking reddit for advice.

Anonymous

Y’all out here sleeping on barbarian.

Ltbadger

Dave, if you are seeking ideas it would be great to see a resource purely for DM's. I would also love to see some resource about training DM to run tier 4 games. I have tons of practice at tier 1 and 2, and only some at 3 but none at 4.

dmdave

Yeah, you're we're going to be doing a lot more Tier 4 stuff along with stuff for GMs, particularly exploration stuff which will appear in this guide.

Anonymous

Artificier!

Alejandro Fernandez

I think that Paladin system needs another focus. Like the one Matt Col writes in the book Priest, where the oath is the one giving the power to the champion.