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The Tomb of Tzentak is intended for four characters with an average party level (APL) of 7. Characters who complete this adventure should earn enough experience to reach 8th-level. A mummy's curse has ravaged a local village and the adventurers must slay him to lift it. This campaign takes place in the deserts of Arden, although it can be set in your own world. Any party composition should be able to finish the adventure with intelligent play.

Backstory

Centuries ago, long before the civilized races overthrew the dark warlords of the time, the Southern Sands were ruled by a man known only as Tzentak the God-King. Wielding immense arcane and military power, he conquered the desert tribes and brought them to heel under his leadership. He built great temples in his own image and lavished in his status. As he aged, however, he could not accept his own mortality. Thus, he sought out everlasting life.

The result was a fortress-like complex. He buried himself there with his closest and most trusted followers, turning to necromancy to avoid death. Now, he slumbers as a mummy lord, his spirit traveling the cosmos. To protect himself, he built traps and fail-safes designed to punish and kill any foolish enough to disturb his final resting place.

Time passed, and history turned to legend. Tzentak was all but forgotten, until one day a rockslide revealed a false entrance to his temple. When the local villagers investigated, they found a room full of riches waiting to be pilfered. They spread the gold amongst themselves and unknowingly contracted a deadly curse. Now, the villagers are dying, slowly turning into desiccated corpses. The gold has turned to dust, and those afflicted have a thirst they cannot quench. If they can't find a way to lift the curse within the next three days, the last remaining villagers will perish.

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Comments

Anonymous

Should there not be a map :) ? I want to run this adventure it looks great

Anonymous

About to run this and looking for feedback. For the spiked pit, room 8, if the ceiling goes all the way down... what are the possible ways out? Seems like a death trap. Was it meant to rise again after hitting ground level?