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Astral reavers scour the planes in search of clueless extraplanar travelers to raid, pillage, and exploit. They're not above working as mercenaries, either, and do so for a fair price considering how deadly they are in combat. Thanks to their ability to travel to the ethereal plane at will, they are capable hit-and-run tacticians. Few of their opponents have the ability to respond to these tactics.

Reavers resembled large, muscular humanoids covered in thick, leathery skin. They have four arms, however, the secondary arms are positioned behind the first pair of arms. This allows the reavers to use multiple melee weapons or shields at once. Because of this odd arrangement, they prefer not to use ranged weapons.

Although their natural armor provides them extra protection (12 + their Dexterity modifier when not wearing armor), they almost always don garish plate mail armor. Reavers prefer to hide their face under thick cowls, as part of their custom. Woe unto any creature who dares lay eyes on a reaver's face, as it is a death sentence. Reavers will hunt these poor sods through the planes to ensure that they never speak of what it saw under the Reaver's cowl.

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Anonymous

Will there be a print friendly copy made? Definitely want to use this on Halloween would be perfect for the game I'll be running!

Anonymous

I dm a game where one of my players is from the future and knows a lot of stuff. In his time he has even defeated the bbeg. Because he traveled through time with an npc quite regularly he now has this coming after him. But I upped the cr along with it stats and change the name to Time Reaver.