[366 Days of Monsters] Day 118/366 - Werecrocodile (Patreon)
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A werecrocodile's ferocity is only matched by its malicious nature. Cold-blooded, both figuratively and literally, these beasts love to track, torment, and torture their prey. If there is an opportunity to damage a creature psychologically before they damage it physically, they will take it. Some of their favorite tricks include eating a victim's limbs before killing it, turning a victim's loved ones and forcing the new werecrocodile to eat the victim, or simply allowing prey to momentarily "escape" from their aquatic prisons only to track them and drag them back.
Omerian Werecrocodiles. All Omerian werecrocodiles draw their origin to the same place that other shapechangers do: Loikiel the Archtransmuter. Among Loikiel's servants, werecrocodiles were his favorite. They possessed a better temperament than the other lycanthropes and enjoyed their master's evil designs moreso than his doppelgangers. Since Loikiel's disappearance, werecrocodiles spread across Omeria, building their burrows in dismal swamps and slow-moving waterways. Recently, a contingent of albino werecrocodiles made their home in the sewers below Murktown in the exact same spot where the city had a venom crawler issue some years back.
Player Characters as Werecrocodiles. A character who becomes a werecrocodile retains his or her statistics except as detailed below. (For more details, refer to the lyncanthropes entry in the MM.) A character cursed with werecrocodile lycanthropy gains a Strength of 16 if his or her score isn't already higher. Attack and damage rolls for the bite attack are based on Strength. A character who embraces the werecrocodile's curse becomes chaotic evil. A character who refuses to accept the curse must make a DC 13 Wisdom saving throw every night at sunset. On a failed saving throw, the character can't resist the effects and becomes chaotic evil.