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Elementals are some of my favorite creatures to use in D&D. They're like a cross between a fiend, construct, and monstrosity, with tons of powerful attacks, defenses, and sneaky features. For this special edition of Scalable Monsters, I'll be taking the air elemental and scaling it upward from 1 to 20. This gives the creature flexibility for you to play it at all tiers of play.

How to Create a Scalable Air Elemental

Instead of creating a brand new monster for each and every challenge rating you have, instead, you just adjust the monster based on your target CR. It’s kind of like having “levels” but for monsters. So if you need a CR 9 air elemental, just reference the Air Elemental table below, see what adjustments you need to make and features you need to add and presto: a brand new air elemental.

Edit: fixed a couple errors in the doc.

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Comments

Anonymous

Looks very nice though wondering about two things, one is a typo I'm assuming about CR 14 and 15 say they only have a flying speed of 100 ft instead of 120 ft. The second is about Stormbringer using Strength to determine damage even though the elemental is still using Dexterity for attack rolls. Is this intended to be functioning this way or is it an oversight in the wording?

dmdave

Oh yeah, good eye. Oddly, they use Strength for their save DC, but Dex for their normal attacks. I'll fix it up real quick and put it in

Darion Nutter

Scalable Paladins like the various tiers of Priests you did would be cool