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Looking for ways to trip up those pesky, over-powered characters that are stomping through your campaign? The traps detailed in this series focuses on effects that require specific saving throws.

Our first entry is a wind bridge trap. The trap is designed to target characters who have poor Strength scores. Not only does it require a Strength saving throw while crossing, but to climb the wall on the far side, one must pass a Strength (Athletics) check. Plus, the lever on the far side can disarm the trap, but it, too, requires an awesome Strength score

Note: I was hoping to do a longer entry, but the graphic took a while. I'll probably put some more of these together for Thursdays DM Workshop days.

Let me know what you think down in the comments!

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Anonymous

I will third this and same more please :-)

Anonymous

Oooo I'd love to put this in one of the vaults of the forged in my campaign! Keep up the great work DM Dave!