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Today, I cooked up some new rules for mobs that I'm testing out in an upcoming adventure. It uses some of the features of complex traps and mixes it with swarms.

Check it out and let me know what you think.

Thumbnail art by Wizards of the Coast

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Anonymous

I reckon a list of "constant elements" and "counter measures" may help others to create

dmdave

Yeah, I'll probably expand on the idea a little bit and do a revised version with more monsters and probably some rules on creating your own. For the moment I needed this for an adventure I'm writing, so I figured... why make waste? Haha

Anonymous

Yaaay! Kobolds! I cant wait to try out the mobs.