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Good morning, folks! Today, we're kicking off with the new rules.

If you haven't seen them yet, here they are: Gods of Wandrossa - Simplified Rules 

I've also adjusted the roster to reflect these new rules: Gods of Wandrossa - Roster 

Rules Adjustments

In addition to the new rules, there is one quick adjustment:

  • Permanent changes to any of the maps--ie, changing the type of hex or adding a new settlement, raising a mountain, etc. costs creation tokens. It's 1 creation token per hex and a full settlement costs 3 creation tokens for a hamlet. It costs only 1 token to upgrade a town to a larger settlement. 

Today's Quest Prompts:

  • The Mad Solar Temlakos is raging across the Drakecrags, last seen heading straight towards Tamor.
  • After centuries of remaining empty, the old Ruined Tower of Gothmog of Udun has a light shining from the top floor. It was once the home to Xiphonans--could it be them again, or something different?
  • A cult has been seen operating out of the Altar of Tragedy. But who are they worshipping?
  • There is a strange, old Medusan in Heaminster who claims to know the secret to finding Enombath's Lost Tomb.
  • Rumor has it that the dead walk the streets of the ancient city of Woestone south of the Drakecrags (in Blackheart). However, the Overdeity has forbid the New Gods to leave the Drakecrags and Wicked Maple Grove.

Also, welcome aboard a NEW god: Corum Krulak, God of the Forge

As usual, you have until 9pm CST (US Central) to post your actions. Good luck!


Comments

Anonymous

Agnulivana- might 5- The cultists at the Altar of Tragedy worship me. They prepare a ritual that will give me knowledge of the coming year as they cut down the sacrifices and the leader bleeds himself to the edge of death, marking him as one that has been divinely touched.

Anonymous

Piermo - might 6 - It would be a shame if all those chosen ones defending tamor from the fallen solar found themselves otherwise lost in the far realms while the solar was running amok.