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Over the last week, I’ve received some awesome feedback from patrons and fans re: the Gods of Wandrossa game on Patreon. Plus, I’ve learned a lot, too.

One big issue I had with how the game is currently set up is that the game itself has been distracting from its original purpose, which was to create an open source for others to provide ideas to building the world and for me to weave it all together. Instead, the game more or less turned into Farmville. I was so busy trying to keep track of all the actions and followers, etc., that I hardly had time to create content, which kinda sucks.

After sitting down with some of the players, I’ve come up with some better, cleaner, simpler rules that still captures the spirit of Fifth Edition and Old School RPGs and lets players be the god they want to be.

Hopefully, you all will see these as an improvement.

Gods of Wandrossa Rules Update 

I didn't put this to vote, because, frankly... I have to do it this way. It was getting incredibly difficult to keep up the game and there were a lot of people getting frustrated. I can deal with extra work and I can deal with frustrated people, but when it's both that sucks.

This version will be a lot more fun and go with the spirit of the game.

You will all keep the same gods. However, you won't have to worry about building farms, etc. anymore as you'll have freedom to do more of what you want.

 I'll be in Discord tonight to answer any questions that anyone has. 

Comments

Anonymous

I love this, the more RPG, the better. But hold on to the old rules, maybe you could make your own tabletop RPG and put it up as something to buy. Just a thought.

Anonymous

What would the cost be to build a remote temple or town