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For those of you that are interested in joining in on Gods of Wandrossa for this evening's actions, here is everything you need to know/do:

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From now on, this post will serve as the sign-up for New Gods only. In order to participate in actions for the next day you must have your information posted by 9pm CST. 

Actions are placed each day from 9:00am CST (US Central) to 9:00pm CST. Early and later posts are not counted.

Here are the basic rules mapped out. You don't have to be an expert at them, yet, but at least understand the basics of the game.

Gods of Wandrossa God Rules Revamped 

Gods of Wandrossa Settlement Statistics 

Gods of Wandrossa Daily Actions 

Gods of Wandrossa Powers Explained 

Gods of Wandrossa Basic Powers

Note: I'm starting this game without the following elements in place:

  • No chosen ones for now. Those will come soon.
  • The only divine powers available for use are those provided by moral alignment aspects. I will be working with each of you to develop new powers. I should hopefully have enough made so you all can have new powers by next week.
  • No divine locations yet. But those will probably arrive by the end of the week.

Now that all of this is explained, here is what I need from you tonight.

How to Create a God

Follow these steps in order to create your god persona. You are not required to create a god in order to gain the benefits of being a patron. This is for fun!

1. Post a reply to this thread with your God's name and patron tier (Copper, Silver, etc.) Your god can be named whatever you like, including your own name. I may "fantasize" your name when things go to publish--for example, Dave Hamrick would be Daerik. No copyrighted names (you can't be Gandalf or Drizzt), no offensive names, and no plain goofy names (sorry, no gods named Buttsniff McGee). If you need help coming up with random names, I suggest using Donjon's Fantasy Name Generator which I used to come up with a lot of the names in Wandrossa.

2. Tell me your alignment. Remember that alignments are important; they affect how you gain followers and what features you gain at later levels. If you select Neutrality, don't worry about picking your extra powers yet (see below).

3. Know your starting rank and might.

  • Copper patrons start at rank 1. Your might is 2.
  • Silver patrons start at rank 5. Your might is 4.
  • Electrum patrons start at rank 9. Your might is 5.
  • Gold patrons start at rank 13. Your might is 6.
  • Platinum patrons start at rank 17. Your might is 7.

3. If you are a Gold or Platinum patron, you get a divine location. We will work together to determine the placement and effects of your divine location, so don't worry about that just yet.

4. Chosen Ones are not currently being used in the game. As soon as they appear, all tiers that have access to Chosen Ones will get them at the same time with plenty of advance notice.

5. Using the domains list from my powers notes, tell me which 1 or 2 domains look interesting to you (ie, you can pick fire and elves, or just death). The powers that you know beyond your basic powers will come over the next coming days as I work with you all individually to implement them based on your answers and input. This saves me the trouble of having to build them all to start. I realize that some of you might want to make your choices based on the entire list of options; unfortunately, that's just not practical unless you want to join in a few months from now. Instead, I will let you guide my hand in how the powers are created. The same goes for epic powers for Gold and Platinum tier patrons.

7. Describe how your god looks and acts. You can be male, female, fat, strong, ugly. You're a god. You can look and act anyway you like! Of course, there should always be a consideration on your alignment and domains, but otherwise it's totally up to you. Giant ball of tentacles? Go for it! A goat wearing a purple robe? Why not! I'll probably create some random gen tables down the road for this.

8. Ask any questions that you have now in the same comment if you can.

An example would be:

Evadimus (Greater Deity), Rank 17, Might 7, Lawful Neutral God of Arcana and Sages. Wise old man with a big, long beard.

Once I have that example, we'll start going back and forth on the types of powers that you will want. I'll create the rules for them and make it so they fit with the feel of the game.

Keep in mind that this is a beta, so there'll be some considerable playtesting and ironing things out. Lore-wise, it's a chaotic time in Wandrossa as new gods are entering the world following the Death of Enombath. They're racing to gain followers and change the world; this disruption is affecting the very foundation of reality.

Looking forward to meeting your god!

Comments

Anonymous

Name: Coram Krulak Silver (Rank 5) Neutral Good Neutral Good Forge, Life Brawny tall male with dark brown hair and a beard that goes an inch past his chin, usually takes the form of human but has no particular race. Is seen either in working leathers from the forges or full armor. Loud and boisterous personality who generally wants to enjoy life though can have a nasty temper when provoked. Prefers fighting and forging for pure sport, but is does not shy away from a real fight. Is the kind of god who enjoys a good beer in a loud tavern. Although he loves making things he absolutely hates the destruction of the land and animals for progress’ sake. His natural animal companion is the wolfhound.

Anonymous

Name: Urphtah Copper Patron (Rank 1 Might 2) Alignment: Lawful Neutral Domains: Architecture and Light Description: Urphtah typically manifests as a huge, articulated iron golem, his head rotating on his neck to showcase one of four faces; neutral, happy, sad, and wrathful. In one hand he carries a builder's hammer, which he uses for creation and defense in equal measure; and in the other a lantern as a warm beacon to all sentient beings. He holds civilization dear, believing it to be a light in the darkness for all sentient beings in an otherwise chaotic existence; and favours all artisans and craftsmen, particularly architects. He believes that constructions should consist of equal parts form and function whenever possible, understanding that a maximally efficient city would also be an empty one. Urphtah also does not wish to blanket the world with constructs, believing that a it is best to compliment and accentuate one's surroundings. Cooperation is the key to civilization and survival both.