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This Cuzcatl story comes in the form of two huge dogs, one with black fur and one with white, one representing good while the other represents evil. 

The black cadejo is an evil spirit who appears to those who wander alone late at night, using his red – hot – coal – like eyes to hypnotize his victims in an attempt to steal their souls. 

The white cadejo is there to provide protection for his faithful believers – especially children. Some report to have seen a brawl break out between the two in a fight for the soul, while others claim that the white cadejo has appeared to help a drunk wanderer get home safely. 

And other versions of the legend state that after realizing how many difficulties and obstacles arise for mortal humans in everyday life, some good – fortune gods decided to create the white cadejo in an attempt to offer some sort of comfort and protection to those of goodwill and good faith on earth; after seeing this, the devil got jealous and decided to make a black dog of his own to wreak havoc, counteracting the powers of the white dog. 

Regardless of the origins of El Cadejo, it’s safe to say that the story inspires children to avoid wandering about after dark.

Los Cadejos in Fifth Edition

The white wolf, el cadejo blanco, was created by Quetzalcoatl, the Creator God, as a guardian of mankind. It appears when Quetzalcoatl's faithful are in dire need. 

Angered by the creation of a celestial being to protect mankind,  Mictlāntēcutli, the God of the Underworld, created his own version of el cadejo: el cadejo negro.

When el cadejo blanco appears, chances are that el cadejo negro is also nearby. The two wolves represent the eternal struggle between the Nahuan gods. 

More recently, Cuzcatlans have witnessed numerous appearances of los cadejos, both blancos and negros. Some attribute their presence to the civil conflicts that have sprung up in the region in recent years.

Cadejo Blanco

Large celestial, lawful good

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Armor Class 15 (natural armor)

Hit Points 110 (13d10 + 39)

Speed 50 ft.

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Abilities Str 18 (+4), Dex 13 (+1), Con 17 (+3), Int 15 (+2), Wis 20 (+5), Cha 18 (+4)

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Saving Throws Con +5, Wis +7, Cha +6

Skills Perception +7  

Damage Resistances radiant

Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks

Senses truesight 120 ft., passive Perception 17

Languages all, telepathy 120 ft.

Challenge 4 (1,100 XP)

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Bond. El cadejo is magically bound to a single humanoid or humanoid family, its wards. If el cadejo is within 60 feet of its wards, its wards have a +2 bonus to their armor class and half of any damage the wards take (rounded up) is transferred to el cadejo.

Innate Spellcasting. El cadejo's spellcasting ability is Charisma (spellcasting DC 14). It can innately cast the following spells, requiring only verbal components:

  • At will: detect evil and good, detect magic, detect thoughts
  • 3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield
  • 1/day each: dream, greater restoration, scrying

Keen Hearing and Smell. El cadejo has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Magic Weapons. El cadejo's weapon attacks are magical.

Shielded Mind. El cadejo is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

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Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.


Cadejo Negro

Large fiend, chaotic evil

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Armor Class 16 (natural armor)

Hit Points 123 (13d10 + 52)

Speed 50 ft.

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Abilities Str 20 (+5), Dex 14 (+2), Con 18 (+4), Int 13 (+1), Wis 18 (+4), Cha 18 (+4)

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Saving Throws Str +8, Con +7, Wis +7

Skills Perception +7 , Stealth +5

Damage Resistances cold, fire, lightning

Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities poisoned

Senses truesight 120 ft., passive Perception 17

Languages Abyssal, telepathy 120 ft

Challenge 7 (2,900 XP)

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Faultless Tracker. El cadejo is given a quarry by its summoner. El cadejo knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. El cadejo also knows the location of its summoner. 

Innate Spellcasting. El cadejo's spellcasting ability is Charisma (spellcasting DC 15). It can innately cast the following spells, requiring only verbal components:

  • At will: detect evil and good, detect magic, detect thoughts
  • 3/day each: bane, counterspell, dispel magic, hold person, ray of sickness, shield, suggestion
  • 1/day each: dream, harm, scrying

Keen Hearing and Smell. El cadejo has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Magic Resistance. El cadejo has advantage on saving throws against spells and other magical effects.

Magic Weapons. El cadejo's weapon attacks are magical.

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Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. 

Hypnosis Gaze. El cadejo targets one creature within 60 feet of it, and both el cadejo and that creature can see each other, el cadejo can force the creature to make a DC 16 Wisdom saving throw. On a failed save, the creature is magically charmed by el cadejo for 1 hour, or until el cadejo harms the creature. If a creature succeeds on its saving throw or the effect ends for it, it is immune to el cadejo's hypnosis gaze for 24 hours.

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Thanks for reading!

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