Fox Threading (Full Release) (Patreon)
Videos
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FoxyThreading.mp4
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Content
EDIT: Now available to A Little Bit More!
Hello there! Lol. It's been a few weeks since my last post here. I apologise for the lack of updates and content; there's been some IRL stuff that's come up unexpectedly which has caused some setbacks to this animation. In addition to that, I got a little ambitious and carried away as I sometimes do, rofl, and as a result this animation ended up longer than originally intended!
The biggest reason for the lack of updates, however, is because I did get carried away, and gave myself more to do than I anticipated. So, rather than the usual thing of putting out preview images ahead of time, or any snippets of animation, I just put my nose to the grindstone and for the past couple of weeks I've been 100% focusing on getting this animation completed in my free time.
I think in the future I'm going to try and pull the reins a bit and try and properly plan stuff out before I start animating, so I don't end up with something I don't know how to manage and end up spending forever on like I did here. Though, I am really happy with this animation, lol. ^^
Also now that I have more experience with actions and the NLA editor, most of the issues that cropped up during this video's creation thankfully weren't related to animation process itself. Rather, the troubles came from things like the hair and fluid sims. It was a bit unfortunate that I had trouble with the latter, as I wanted there to be more climax, and to also have the fox finish as well. But at low resolutions the simulation "sizzles" and looks like garbage. At higher levels the simulations STILL sizzles, but it takes like 12 hours to bake. Which, considering I wanted to get this animation done in a reasonable amount of time, wasn't an option, lol.
So ultimately I picked a lower resolution, lowered the splashing, had a very small amount of viscocity so the fluid didn't bounce around everywhere, and called it a day.
Also this is one of the very rare instances where I haven't noticed something horribly broken in the final render and have had to spend days upon days re-rendering sections of it. Most of that it because I made extra sure to scrub through the animation several times, writing down entire lists of problems to fix, the frames they occurred on, then going in and fixing those issues one at a time, then going back to the beginning and starting the process all over again.
Still, I think all the effort was worth it, and I hope you enjoy. ^^ As usual, the exclusive angles should be up in a few days to a week.