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EDIT: Now available to A Little Bit More!

Because of this animation's length, I'm unable to embed it through Imgur like usual. The full animation is attached as a .mp4 (or .webm, if you prefer) below.


Okay! So this was one heck of a project. I had wanted to finish it much earlier, but the addition of the oral scene added a whole bunch of time onto it. I feel this animation has taught me more than any other, specifically with how to blend between different stages.

It's also the animation that I'm currently the most fond of, and a huge amount of work went into it.

As for some tidbits of information surrounding this animation, the forest environment is one I've had sitting around for a while; I actually made it sometime last year, but struggled to make it look decent. The trees are a mixture of custom-made low resolution models for closer to the camera, and 2d sprites for further away.

For the oral scene, it was originally way too dark underneath the fox, so I used a very real world solution and added in a reflective plane, essentially a "mirror", to bounce some of the sunlight back onto the characters.

There were also some issues with the fox's member during the oral scene clipping and actually popping outside of the the receiving fox's muzzle, but rather than change and re-render that entire section of the animation like I usually do, I just decided to "fix it in post" and used Photopea and the spot healing brush to cover up the errors. Much faster that way!

In addition to that, there were a couple errors where the hair sim randomly "exploded". I also used Photopea for those issues and used a mask to paint the correct hair placement from surrounding frames. So there may be some very slight stuttering in a couple of spots, but if you're not looking for it (DON'T LOOK FOR IT) it's probably not noticeable, rofl.

At the very end of the animation as well, the bottom fox's ear clipped all the way into the ground. I fixed the animation there and was going to re-render it as it was, but unfortunately I lost the fluid simulation. Rather than spending the next twelve hours baking it again, I decided to re-render without the fluid and use a mask in Blender's video editor to stitch in the ear after the fact, which thankfully ended up looking seamless.

Now that this animation's done, I'll be getting started on the next poll winner, and I'm hoping to do a little bit of a showoff with the new hyena soon. I know I keep saying that, but he really /is/ close to being complete, lol. I've got a few pictures ready to showcase, and I'm hoping next month I can do a debut animation with him.

Also don't worry about the exclusive angles, I should have them up soon. It's a bit awkward since this animation has multiple angles already, but I think what I'll do is render out alternate angles for specific scenes, then lay those over the top of the existing animation. 

That's all for now! Thanks for reading :D

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