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Another unreleased image, this time from before I textured that rock, lol. 


Tried some come on this one, and it's still something I haven't been able to animate properly. I believe the reason for that is due to the size of the objects; I tried scaling everything to real world values, but unfortunately Blender struggles with simulations when it comes to smaller scales, so for this one the goo is just sculpted.


I'd like to try and implement a proper liquid sim in the future, but I may need to mess around with the scale of the scene a bit.

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