February Game Build Release! (Patreon)
Content
I was able to get the stuff done that I wanted, and so this build is ready to go out!
My initial goal was to have the tutorial complete, save for its cutscenes, but time got the better of me on a few parts, and a few other parts really are just cutscenes.
What I have included is a short tutorial section for using magic, and seducing enemies. This will be given a second pass to spruce them up, but they at least make sure players understand these two important mechanics.
File is compressed with winRAR, and needs to be unzipped. Then move the files where you want them, and run the executable!
https://drive.google.com/file/d/14iLyPyI3sjdzVnYOpZ5LF9hr3xHrRiO8/view?usp=drive_link
https://mega.nz/file/CVIwBSxI#9Zfl0CV8Hn2D4nU4SJ5YW1AjX0N7LqVt75yURbkbgAk
Please give me feedback if stuff isn't working, or something doesn't feel right!
Changes Log:
- Halloween is over 😞 A few rooms still exist though!
- You can now control the sound volume.
- The temporary ending of the dungeon now has a much larger guard. Don't worry, he's a pushover (for now)
- Hitting F1 will now pause the game and hide your screen, protecting you from prying eyes!
- Enemy Generators in the combat test area should be working correctly again, and generating new monsters as well!
- The first volume on creature lore has been left on a desk, its only two entries, but already its a long read.
- Minotaurs are now roaming around (don't worry, they aren't very agressive, yet)
- Ogres are now stomping about(They also aren't very agressive yet)
- There is now a short tutorial area that shows the player how to use magic, and how to seduce enemies. The these areas are a WIP, and will be expanded.
Bug Fixes:
- Enemy generators in combat level should be working again.
- Fixed error created when you throw a water ball and it destroys an object.