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Sorry, no pictures this week as I'm gonna be out of office this afternoon!


I implemented the goblin getting grabby in the game.  Once you charm then, when they reach about 50% horniness, A goblin will grab Meridiana's leg, and start humping away.  The player will be locked in this animation until they win a mini game that basically consists of tapping space bar as fast as they can.

I plan on making another animation once they get closer to 80% horniness, but for now it plays the same animation.

I also changed over the hitboxes on enemies to be actual hitboxes.  Before it was using their capsule collider for damage, and this will be just a bit more accurate.  I'll be switching Meridiana over to work the same way in the future.

I've also started adding a few new spells.   

The first is a grab spell, which will allow Meridiana to pick up objects and enemies(if they are light enough), and fling them.  While this sounds like a couple spells that are already implemented, this one specifically allows the items to be carried around, so it can be used for puzzle solving as well.

I've also created a spell where Meridiana can great objects which she can fling.  I'm not sure on this one though, it needs some major tweaking.


I've also hit a point where I want to leave a few surprises, so there are a few other things I'm working on that I might not reveal.   I feel like I'm not gonna have anything to surprise people with, so a few things might not be talked about here until after they appear in a build.


Also I'll be out of office for about half of next week, so the next week update might not be super exciting.

Thanks for your support, and As always I'd love to hear any comments, questions, etc.


Comments

Anonymous

Hey man, Nice to still see you going. I'm just curious, is it still a one-man team or are you hiring a second person to help you? Just watched a youtube video about game develpment by a youtuber named ExtraCredits and he said the more people you have, the better the development. So I wonder if you manage to get some help? It might help your development

Mithos56

Still just me. I'd love to have more people, but I can't afford to pay them, and I don't want to bring someone on and NOT pay them :(

Anonymous

Great)))

Anonymous

Good stuff, I'm interested to see what the 80% animation is going to be. Still hoping for some sort of undressing animation but I'm just glad to hear there will be something else as the meter goes up.

PTRNDTA

Maybe reconsider you choice of mini game, I never really enjoyed something like this...

Anonymous

Something to consider for the carry spell: maybe make it not necessarily for objects based on assumed weights, but item class (like how all metal objects can be lifted in Zelda BotW). Or at the very least give liftable objects some kind of aura or other label when you're trying to lift them? Trying to eyeball what is or isn't interactive based on arbitrary systemic stuff can be kinda goofy and lead to points where somebody might assume something isn't liftable/carryable and then they get stuck and feel frustrated/dumb.

Mithos56

You are absolutely correct! I plan on the player knowing when they can and can't lift somethinng