May 31st Weekly Update (Patreon)
Content
This week was a busy week.
I did take a couple days to work on some contract work, but once that was done I was free to get back to it.
I added the throw prop spell that I've been wanting to add. I put together a new animation for it, but I'm not sure I'm happy with it. While the spell works, its not the most glamorous spell at the moment.
I spent more time trying to make the level load and run a little more efficiently. To do this, I've broken the level into distinct sections, and set up the game to load them and unload them as needed.
It seems to be working mostly fine, but there are the occasional hitch that I'm not happy with. In some instances, you want the hitch. For example, if you're reloading after death, you want things to hold for a second until the level is loaded, else you'd fall through the world.
But when you're just running through the level, this hitching isn't so great. I'll be looking at further ways to reduce it.
I wanted to get a new build out this month, but it looks like I might miss it, but I do plan to have a build out in a few days!
Hope everyone is staying safe!