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This is the game build I released to $5+ patrons at the end of October.  If you've already tried it from then, nothing is new.

https://mega.nz/#!DMwzXKKC!cc9qUX8rCVjDtEEFW2WYivQ4J3MSFq-AT7XX5spL5aQ 

Comments

Darkminou

hello, just want to know where we can send you our advice and element about the game mechanic, like the feedback we had etc etc, thanks =)

Anonymous

Is there a mac version as well?

Mithos56

There is not. In order to build a mac version I need to do so on a mac, and I don't have access to one at this time.

Anonymous

This needs better save-points and the guide-text needs to continue in the dungeon. Otherwise make the tasks more intuitive and the jump-puzzles easier. The mechanics are too clunky for this sort of gameplay, and you should focus on making more content before you begin to worry about increasing difficulty. Why do the enemies just kill you? Shouldn't they take advantage of their victory? A health regeneration skill would be fantastic. Food for thought.

Mithos56

I appreciate the feedback! I'll look at the save points, and see what I need to fix if they aren't working properly. For this build I took out an aimed teleport that makes the jump puzzle easier as atest. I'll be adding that back in, hopefully it will help!

Anonymous

Are the controls listed anywhere, like in a menu of some sort? There's a lot that's unclear. Such as selecting an option when given choices at the gun range; how to switch between weapons; and pretty much anything that hasn't been highlighted on the walls or floor. Got stuck at this dungeon-looking place (just after where the spells are outlined). I gather there's a barrel puzzle, but the telekinesis doesn't appear to respond to the commands, and when I can kinda-sorta move the barrel, it just reacts as if it's bumping into a wall, falling back into place where it started. 

Mithos56

The idea was to throw a bomb along the track to the left side of that barrel, to destroy the barrier beneath it. It seems like its not super obvious, so its something I'll look at redoing to make it more clear!

MICHAELL

seems like it could be a great game, the issue i have now is getting past the early puzzle part. if i fall i get stuck in the sky and have to start all over it is kinda frustrating

Mithos56

I know exactly what you mean, and in the last few weeks I've been making changes to make those parts easier to navigate.