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I'm not feeling super well today, so this will kinda be a quick one.  This week I did more model work that I don't want to show off quite yet, as well as implement the spell casting part of my combat system updates.  

The general idea of how the system is supposed to work can be found here:

https://www.evernote.com/shard/s559/sh/34eca205-a2bb-4503-8b5e-c478c0fac502/5c7e24f38936725c


I was able to implement the spell casting portion, as well as update the rest of the casting to be a little more efficient.

For the tl;dr, by holding the spell cast button, time will slow down, and a reticle will appear.  As you aim at things, contextual options will come up.  For example, aiming at enemies gives you the option to charm them, or use the push spell on them, while aiming at objects like barrels gives you the option to grab them, or use the push spell on them.

Right now the options are pretty bare boned, but the system works.  In the future I'll pretty it up a bit.

How it looks (not pretty, but functional)


This also saw a change to how teleport works as well.  Now, if you press the button at any time, it will teleport in the direction you're moving, or if you're standing still, it will teleport you backwards.  

If you hold the spell cast button down, and try to teleport, it will give you the option to aim the teleport. Hopefully players can use this to reposition themselves easier in combat.


That's if for this update, as always I'd love to answer any questions or hear comments!


Comments

Anonymous

are these exploding barrels?

Anonymous

Hi. can you post the animation scheme. How to combine enemies, (double or triple sex). And it would be more such combinations, it's cool

Superior Sol

Hope you feel better soon

Ventolo

Hi mithos, compliments for your work i love it! I have a question, i'm a new patreon and i want to know, when i can download the ultime version of the game?

Mithos56

The latest game build is here: <a href="https://www.patreon.com/posts/new-game-build-5-14178517">https://www.patreon.com/posts/new-game-build-5-14178517</a>

Mithos56

I'm sorry, I'm not quite sure what you mean? Do you mean list what enemies have what animations?

Ventolo

Thank you!

Superior Sol

Looks pretty good, so based on what you have targeted and/or carrying you'll get contextual menu prompts on how to interact with or hit things. So how slow will the time slow to when you are looking at the context menus and will it stay that way, say, after picking up a barrel, throwing it a mob, then you i'm assuming time will normalize, but if I bring up the context menus after the creatures are alerted to me will it slow down time again?

Mithos56

Time will slow whenever you're in a contextual menu. So for picking up a barrel, you slowtime to pick it up, and if the button is held as soon as you've grabbed it, time will slow down again to aim it or drop it

Arthur

Is this site dead?