July 30th Weekly Update (Patreon)
Content
Continued working on environmental stuff this week, I don't want to show too much of it off, cause I'd like to leave a bit of a surprise. I did have some trouble with making things fit aesthetically. My first pass certainly didn't look photo realistic, but it did look more detailed and rendered then I liked.
Over rendered:
So I pulled it back a bit, and got something a bit brighter and more fitting. This is the stuff that will take a little fiddling to get right, but I do want to make everything look consistent.
I've also thought out a fairly basic puzzle based around the new ruins area I've built. I'm hoping it won't turn out to be too easy or too hard.
Also inspired by Overwatch's new character, Doomfist, I added some response and effects for enemies being throw into things. Now, if a thrown enemy hits another enemy, it will know him down and do a little damage to both. Throwing an enemy into a wall can kill them, and leaves a bit of an impact. (or an impact decal)
I hope stuff like this will help to make spells more situationally useful.
I know this is not a lot of sexy stuff, but again, I do want to make a consistent world. I might take the next week off of this kinda stuff to work on some animations, just to change the pace up a bit!
As always, I'd love to hear any comments, questions , suggestions, etc!