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Not great, not terrible. I designed, wrote, modelled and animated (and most importantly - learned how to do so to an acceptable level). Most of the work done this year went into the bones of Haggard, and for 2024 I'm hoping to start putting the meat on that framework and finally have some sort of playable prototype for feedback.
In terms of releases, Hedon has received a few improvement updates (like the one addressing the slippery Doom movement) with update 2.4.2 being just around the corner. I am actually impressed with how many people are still interested in Hedon, especially since most quasi-successful indie titles go cold months after release nowadays. For this I have you guys to thank, and I shall keep going and hopefully delivering! 

However, at this point, Hedon updates have become more of a fine tuning process, so 2024 will definitely be the year of Haggard. And God knows there is so much work to be done :^)

So... 2024 resolutions. I want two things: 

1) to work real hard on Haggard together with papy (oh yeah, he's been hard at work on the programming side of Haggard's skeleton). I have managed to eliminate many of the RL distractions that plagued me in 2023, and I shall put another nail in their coffin soon. Come Hell or High Water - Haggard will be my tier 1 priority;

2) to better document my working process. Some of you have already dropped by my impromptu dev streams on Discord, and I plan to host them more often, maybe even record some time lapses.

All in all I want 2024 to be more eventful for you, the people who support this endeavor, so make sure you're on Discord, keep an eye out for dev streams and other shenanigans, and let's all have a Great New Year!

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