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So, as I have mentioned earlier, I was making use of voxels (pixel models a.k.a. the stuff Minecraft is made of) to create some in depth decorations such as coats of arms, paintings, furs and so on.


However, I have lately realised that every time I'd put a voxel in a room, fps would drop noticeably. I asked around on the forums and it seems that voxels do indeed strain the GPU quite a lot (a lot more than legit 3D models actually).

Since performance is really important to me (don't get fooled by the whole Doom thing, this baby can eat up a lot of resources), I have decided to drop voxels, and change them to 2D graphics. Honestly, I think it's a good change, as I was not too happy with the merge between pixels and slightly 3D-ish stuff on walls (it felt inconsistent). However, now I have to redo a bunch of code and replace all these assets, which may take some time.

There is another cool aspect, though. See, voxels are limited to color palette and size, so now that I am using 2D graphics they look a lot better, have more gradient and color and it's pretty much an all around improvement.


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