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In case you've been wondering what I've been up to in the past days.

On the background, you can see the default blood splat images of ZDoom, and on top, the blood that I've drawn (used a lot of reference and analysed patterns a lot). 

Well, much like in any other old school shooter, blood plays an important visual role of combat. It gives important feedback on damage and often goes hand in hand with the weapon being used.

Now I'm not aiming for anything crazy Brutal Doom - tier, but good looking blood is a great satisfaction factor, so this is an important part of the game that I want to put a lot of care and attention into, and balance it just right without going into it full overkill.


Anyway, going back to work~

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