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 I have already  finished a great deal of the first two weapons: the Combat Axe and the  Spike Gun. Again, the ones who are familiar with my art will see the  weapons that I had designed here, as well as their designated users  (which will hopefully aid you in battle if I can get someone to code  some Brutal Doom tier friendly AI).

Of course, enemies will be something new to everyone, but for now I won’t reveal anything.

Naturally,  you will be able to carry the whole arsenal at once. Weapons will also  have a certain degree of complexity in terms of coding, functions such  as reloading or alternative fire being present.

I am aware about resolution compatibility and came to the conclusion  that there is no need for a complex HUD. Selected weapon, armor and  health are present, as well as Zan’s mug that will be animated similar  to Doom Guy’s featuring various expressions and blood levels.

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