To Sketch a Game... (Patreon)
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This week I have commenced what I consider to be the most important part of Haggard's development.
Unlike Hedon, for which I used to sketch a level and then go ahead and build it, for Haggard I plan to sketch the *entire* game first.
I cannot state how important sketching is - since I have a lot of ideas written down, I will have to shape and distribute them along the 11-12 levels I have planned in order to be brief and not lose myself along the way.
In this stage, I'll be building Haggard's skeleton and hopefully end up with a complete layout to which I can add and adjust elements as I go further in development and thus refine the game while having a decent overview.
This sketch is Map02, a nice and comprehensive level on which me and papy plan to build the game prototype upon.
Expect a lot of such sketches in the future months :^)