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Hey guys, hope you're having a great time with Bloodrite, so far I've been getting some crazy positive reviews and feedback! 

I've basically dedicated the previous week to fixing some of the issues, especially those related to the engine. I'm trying to get the lead dev to look into some of the technical issues and properly fix stuff like the gamma calibration settings not saving in some cases or the crashes on exit.

I have also decided the split the final map into 2 maps in order to relieve some strain off the engine and increase performance, so as of the 2.1.0 update, Bloodrite will officially have 12 maps instead of 11.

Other than that I worked on various bits and bobs, as soon as I get the engine properly fixed I will release the 2.1.0 beta so you can check it out.

Comments

Leonardo DaWagner

Can't say I've had many issues... apart from my AI companions always getting stuck somewhere and then somehow not even teleporting to me.