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Sorry for being silent these days, I have to deal the RL work that stacked up when I was crunching E2M1. 

Thanks to the new arena I had the opportunity to do some more analytical testing and iron out several minor bugs. I've written a changelog for the next update already, here's what it looks like so far!

1.5.2 Changelog:

General:

- Fixed some text overlapping issues with the end credits on certain displays;


Weapons:

- When reloading, the player only drops magazines on the floor if they are empty now;

- Updated the HUD graphic of the Spike Gun to show the barrel-shroud-like ports correctly;

- Improved the visuals for the Fragfire Gun's alt flamethrower projectiles;

- Slightly increased the attack rate of the Fists;

- Reduced regular Kick damage so as it cannot one-shot an Initiate (and effectively do a lot more damage than the Axe) so as to require the player to perform more combos;

- Increased Air Kick damage to make it capable of one hittig a Cerberus and fixed an issue causing the player to enter a pain state and smear blood when hitting hard surfaces/walls;


Inventory:

- Keys are now slightly larger and have permanent brightmaps making them easier to see while not flashing;

- Increased the duration of the Fixer Goggles by ~30%;

- Increased the damage reduction of the Potion of Stoneskin from 80% to 90%;

- Increased the damage reduction of the Elemental Ring from 80% to 90%;

- Increased the duration of the Amulet of Shadows from 60 to 75 seconds;

- Increased the duration of the Potion of Haste from 20 to 30 seconds;

- The damage reflection of the Choker of the Beast has been replaced by a Life Drain effect;

- Updated some of the buff icons;


Monsters:

- Initiates now has brightmaps for their robe decals;

- Reduced Forge Elemental hp from 270 to 260;


Friendlies:

- The Lancer now has an additional Icicles spell dealing cold damage;

- The Sentry Gun now takes extra damage from acid much like the Forge Elemental and Iron Urchin (that doesn't change the immunity to friendly fire);


Levels:

- Added a secondary way of entering past the fortress walls in Map08 by scaling their base all the way around and made some modifications to allow the player to approach it without alerting enemies/creating the opportunity for some stealth kills;

- Added dialogue lines to the friendlies holding the outer barricade in Map10;

- Fixed an issue with the music not always stopping before entering past the barricade in Map10;

- Fixed a bug with Dendra's remark towards the player carrying her Crylance not working properly in some conditions, and made the Crystal Ball at her side usable;




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