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Here we go, started fleshing out the map proper. This is the starting area, which has some points to make.

That middle pillar basically drops instantly and Zan falls into the water after being teleported here, following Nithriel. As soon as the level starts, there will be a small reminder of how you move and jump, as well as some visual story telling elements that should get the player back on track with what's going on.

There will be a bunch of items teleporting in around, implying that your gear was mostly lost in the travel and scattered around (and this is a nice organic way of starting the player from 0 with this new chapter, as allowing them to carry stuff from the previous chapter would rise some serious difficulty balancing issues).

One interesting thing is that the first weapon you'll get besides the Axe is the Crylance. This leads to both a fresh breath of gameplay and further aids in the story telling as the player will notice that many of the Power Shards used for ammo will be dead/depleted, just like some of the surrounding decorative crystals. This should remind the player that the Disk's theft is causing damage to the world and that they need to pursue and stop Nithriel before she screws over everything.

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