1.4.0 Update Reveal - Bearzerk Difficulty (Patreon)
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This is what I've been working on lately, and I think it's finally time to show you guys what's coming up! Aside from few bugfixes and the sprite updates for the weapons, I've been planning to add a 6th "fun" difficulty called "Bearzerk" where the player is limited to martial weapons only (i.e. no more guns).
So far, the difficulty aims to bring the spawn numbers of Brutalizing with the weaker enemy stats of HeadOn in a difficulty that significantly alters the way combat flows and raises new challenges.
As I said, Bearzerk removes guns, but to offset the handicap it also gives the player access to new stuff to work with besides the standard Axe and Fists. Most importantly, the player gets a Hatchet and Shield from the get go, which is an essential weapon for playing a melee only run. It's important because it gives you a shield to protect yourself from ranged attacks and bridge the gap between you and the enemy I will detail this a bit later as I am still currently testing it.
You will also be able to carry multiple regular Axes (thinking 6 right now) so you can unleash more throwing rampage before having to collect them.
I also plan to add a Fire Hammer, which basically causes an explosion on impact, and a Great Axe which can cause extreme damage as well as have more reach and cleaving power than the regular Axe. There is also a consumable item planned that turns your regular Axe into an Ice Axe, allowing you to freeze enemies as well as indefinitely hurl ethereal ice Axes as secondary fire for as long as the buff lasts. This item will also be available on regular difficulties, but it will be extremely rare in the first episode.
If you guys have more suggestions for any special Bearzerk weapons go ahead, I have 1 more slot I'd want filled but I am not sure what would best fit it. ETA of the update is somewhere in July, depending on how long I want to extend the testing phase before I go live with it.
That's it for now, stay tuned!