Working on the first patch! (Patreon)
Content
I've been busy taking feedback left and right and made various little fixes and improvements. I'm hoping to release a new version in the next weeks.
Weapons
- Buffed up the Spikegun, Fragfire Gun and Crylance primary fire damage by roughly 20%;
- Modified the Spikegun's fire sound a bit;
- Fragshot pellets now have some tiny fire trails (visual) and an increased hitbox size, making them easier to hit targets;
- Increased the Fragfire Gun's Flameshot's area of effect damage substantially, making it a far better tool at dealing with grouped enemies;
- Increased the Acid Potion's minimum damage to make it feel more consistent and predictable;
- Decreased the Crushbow's Fire Bolt direct damage, but increased the radius damage instead, as well as the explosion radius a bit making it into a more proper HE weapon (as opposed to the Impact Bolts which retain their single target damage, penetration and speed);
Armor
- Increased all armor damage reduction by 5%, taking a further step in making it a more important and depletable resource rather than a thing you usually have on you all the time and doesn't influence the game that much;
Sprites
- Few minor changes including the aforementioned new readable scroll sprite;
Levels
- Few bugfixes few item placement modifications;
- Several navigation improvements (lights, sounds, textures etc.);
- Map05: Turning on the auxiliary power now also lowers the main gate to the Reaver HQ, offering the player a more obvious way to get inside besides shooting the gate switch.
- Map07: The magic seal holding the lever that opens the mountain gate has been moved to the actual mountain gate switch now.
Difficulties
- Changed the difficulty description a bit to sway people from regarding Hedonistic as the best one to play on and just pick one that they feel would better suit them.
Greenhorn:
- Monster health from 60% to 70%;
HeadOn:
- Monster health from 80% to 85%;