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I've been busy taking feedback left and right and made various little fixes and improvements. I'm hoping to release a new version in the next weeks.

Weapons
- Buffed up the Spikegun, Fragfire Gun and Crylance primary fire damage by roughly 20%;

- Modified the Spikegun's fire sound a bit;

-  Fragshot pellets now have some tiny fire trails (visual) and an increased hitbox size, making them easier to hit targets; 

- Increased the Fragfire Gun's Flameshot's area of effect damage substantially, making it a far better tool at dealing with grouped enemies;

- Increased the Acid Potion's minimum damage to make it feel more consistent and predictable;

- Decreased the Crushbow's Fire Bolt direct damage, but increased the radius damage instead, as well as the explosion radius a bit making it into a more proper HE weapon (as opposed to the Impact Bolts which retain their single target damage, penetration and speed);


Armor

- Increased all armor damage reduction by 5%, taking a further step in making it a more important and depletable resource rather than a thing you usually have on you all the time and doesn't influence the game that much;


Sprites

- Few minor changes including the aforementioned new readable scroll sprite;


Levels

- Few bugfixes few item placement modifications;

- Several navigation improvements (lights, sounds, textures etc.);

- Map05: Turning on the auxiliary power now also lowers the main gate to the Reaver HQ, offering the player a more obvious way to get inside besides shooting the gate switch.

- Map07: The magic seal holding the lever that opens the mountain gate has been moved to the actual mountain gate switch now.


 Difficulties

- Changed the difficulty description a bit to sway people from regarding Hedonistic as the best one to play on and just pick one that they feel would better suit them.

   Greenhorn:

  - Monster health from 60% to 70%;

  HeadOn:

 - Monster health from 80% to 85%;


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