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At this point I wonder if I shouldn't have split map10 into 2 different levels. In any case, the map simply demands a lot more content and work because it is where all the story so far has to come together, so tons of scripts, areas, and difficulties that I need to solve.

Because of the consistency, I've decided to split this thing into two rough parts (both visually and gameplay wise). First part will bear this more ancient temple aesthetic and a more open and puzzle oriented gameplay while the second part will take a more eerily modern look and focus on a fast and linear build-up towards the end fight.

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