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Outside buildings and open areas are a huge pain in the ass to make in GZDoom, that's for sure. I'm pretty much using a ton of 3D floors at this point, and I've been spending almost the entire day inching with detail/decoration, then testing the fps and sacrificing on lights/sprites/trees/terrain detail so on and so forth. This is probably by far the worst FPS performance map so far, I can hardly keep it at over 60fps for my GTX 1060. Well, I guess there's a lesson to be learned here.

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