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Looks familiar, right? I really wanted to get the whole interlaced feel of the level design to a scale that crosses over levels, and have some bits of places that you revisit later in the game, even though in a different instance.


So you're back in the park here, where you get to fix the gate up, but there's a small change that should add up to the story a bit (no spoilers).


Anyway, this is a bit tricky to do, as from now on, every time I change something in the park from Map 2, I'll have to do the same again in Map 5, but other than that, it's going fairly well, and tomorrow I'm going to work on the new segments, perhaps even make some sketches or something to show you guys.


Have a good one, thanks for the backup!

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